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Difference between revisions of "Strength"

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{{DeeZireInclusion}}<br />
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{{Flag
Specifies the number of 'hit points' or 'health' this object has and thus how much Damage= it can sustain before being destroyed. Note that objects can still sometimes exist when their Strength= is set to '0' (although you wont be able to select it or get it to do anything) and are not considered destroyed until their Strength= falls below zero.
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|name={{PAGENAME}}
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|files={{Categ|Rules(md).ini}}
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|values=unsigned integers
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|special=0, -1
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|default=0?
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|types={{Categ|InfantryTypes}}, {{Categ|VehicleTypes}}, {{Categ|AircraftTypes}}, {{Categ|BuildingTypes}}, {{Categ|TerrainTypes}}
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|ra=yes
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|cs=yes
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|am=yes
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|ts=yes
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|fs=yes
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|ets=yes
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|ra2=yes
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|yr=yes
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|rp=yes
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}}
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Specifies the amount of 'hitpoints' this object has. When it reaches zero, the object is destroyed.
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{{bugs}}
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1. If the infantry has '''Strength=0 or Strength=-1''' Infantry will receive the following effects.
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-When transported by '''Chronosphere''' will not die.
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-When teleported by '''Chronosphere''' to an area that is inaccessible to them such as a pond, sea, cliff, etc., infantry will not die.
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-Can't die from '''Iron Curtain'''
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2. If vehicles and units of type '''[AircraftTypes]''' have '''Strength=0 or Strength=-1''' those vehicles Will not be able to move anywhere. '''(except being moved by Chronosphere)'''
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3. If the building has '''Strength=0''' after we place it It will be destroyed immediately.
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4. If the building has '''Strength=-1''' Buildings cannot be damaged by any weapons. Except for weapons with [[Temporal]] on the warhead only.

Latest revision as of 05:14, 22 June 2024

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: Strength
File(s): Rules(md).ini
Values: unsigned integers
Special Values: 0, -1
Default: 0?
Applicable to: InfantryTypes, VehicleTypes, AircraftTypes, BuildingTypes, TerrainTypes


Specifies the amount of 'hitpoints' this object has. When it reaches zero, the object is destroyed.

Cc alert.png Bugs/Side-Effects/Unexpected Limitations

1. If the infantry has Strength=0 or Strength=-1 Infantry will receive the following effects.

-When transported by Chronosphere will not die.

-When teleported by Chronosphere to an area that is inaccessible to them such as a pond, sea, cliff, etc., infantry will not die.

-Can't die from Iron Curtain

2. If vehicles and units of type [AircraftTypes] have Strength=0 or Strength=-1 those vehicles Will not be able to move anywhere. (except being moved by Chronosphere)

3. If the building has Strength=0 after we place it It will be destroyed immediately.

4. If the building has Strength=-1 Buildings cannot be damaged by any weapons. Except for weapons with Temporal on the warhead only.