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Difference between revisions of "ZAdjust"

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m (This flag does not exist in TS/FS.)
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Adjusting the Z-offset is useful for rendering the animation behind or in front of other animations or objects.
 
Adjusting the Z-offset is useful for rendering the animation behind or in front of other animations or objects.
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{{Bugs}}
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[[ZAdjust]] affects [[Animations]] of [[Anim]] sets under [[Primary]] or [[Secondary]] including [[Weapon]].
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by larger values '''(ZAdjust=100,ZAdjust=1000,ZAdjust=10000)'''
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This will make [[Animations]] scroll down continuously '''(only some parts are visible)'''
  
 
==See also==
 
==See also==
 
* [[NormalZAdjust]] – equivalent flag for [[BuildingTypes]]
 
* [[NormalZAdjust]] – equivalent flag for [[BuildingTypes]]
 
* [[ActiveAnimZAdjust]] – equivalent flag for [[BuildingTypes]]'s [[ActiveAnim|ActiveAnims]]
 
* [[ActiveAnimZAdjust]] – equivalent flag for [[BuildingTypes]]'s [[ActiveAnim|ActiveAnims]]

Latest revision as of 13:41, 26 June 2024

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: ZAdjust
File(s): Art(md).ini
Values: Signed integers: All whole numbers from -2147483648 to 2147483647; in rare cases, only from -32768 to 32767.
Default: 0
Applicable to: Animations


This flag adjusts the animation's location on the Z-axis (depth), measured in leptons. Positive values move the animation "away from the screen" or "closer to the ground". Negative values do the opposite.

Adjusting the Z-offset is useful for rendering the animation behind or in front of other animations or objects.

Cc alert.png Bugs/Side-Effects/Unexpected Limitations

ZAdjust affects Animations of Anim sets under Primary or Secondary including Weapon.

by larger values (ZAdjust=100,ZAdjust=1000,ZAdjust=10000)

This will make Animations scroll down continuously (only some parts are visible)

See also