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Difference between revisions of "EMPulseCannon"
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|files={{Categ|Rules(md).ini}} | |files={{Categ|Rules(md).ini}} | ||
|values=Boolean | |values=Boolean | ||
− | |||
|default=no | |default=no | ||
|types={{Categ|BuildingTypes}} | |types={{Categ|BuildingTypes}} | ||
− | | | + | |ts=yes |
+ | |fs=yes | ||
+ | |ets=yes | ||
+ | |rp=yes | ||
+ | |ra2=yes | ||
+ | |yr=yes | ||
}} | }} | ||
− | This tag makes - if set to "yes" - the BuildingType to which this tag is applied an EMP | + | This tag makes - if set to "yes" - the [[BuildingType]] to which this tag is applied an '''EMP''' Cannon. |
− | Once the EMP is about to be fired, the game checks every building the firing player owns for EMPulseCannon=yes.<br> | + | Once the '''EMP''' is about to be fired, the game checks every building the firing player owns for '''EMPulseCannon'''=yes.<br> |
− | The | + | The nearest building to be found to be an '''EMP''' cannon will fire the [[Primary]] weapon and play the corresponding animations.<br><br> |
+ | |||
+ | [[Primary]] weapon of building with '''EMPulseCannon=yes''' set, ''must have'' valid [[Report]] value. | ||
+ | |||
+ | <font style="color:red">F</font><font style="color:blue">o</font><font style="color:green">r</font><u><b><font style="color:red">Ra2</font></b></u> and <u><b>[[Yuri's Revenge]]</b></u> Adding <u><b>EMPulseCannon=yes</b></u> to <u><b>[[BuildingType]]</b></u> will make the building unarmed <u><b>(Even if [[BuildingType]] has weapons).</b></u> | ||
+ | ==Note== | ||
+ | Only in [[TS]] and [[RP]] must there be a valid Report value to avoid crash, this does not happen anymore in [[Ares]]. |
Latest revision as of 17:37, 29 June 2024
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Flag: | EMPulseCannon |
File(s): | Rules(md).ini |
Values: | Boolean |
Default: | no |
Applicable to: | BuildingTypes |
This tag makes - if set to "yes" - the BuildingType to which this tag is applied an EMP Cannon.
Once the EMP is about to be fired, the game checks every building the firing player owns for EMPulseCannon=yes.
The nearest building to be found to be an EMP cannon will fire the Primary weapon and play the corresponding animations.
Primary weapon of building with EMPulseCannon=yes set, must have valid Report value.
ForRa2 and Yuri's Revenge Adding EMPulseCannon=yes to BuildingType will make the building unarmed (Even if BuildingType has weapons).