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Difference between revisions of "EMPulseCannon"

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(If you are putting RP info in here, at least say that it's RP only. Also, template updated.)
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|ets=yes
 
|ets=yes
 
|rp=yes
 
|rp=yes
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|ra2=yes
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|yr=yes
 
}}
 
}}
This tag makes - if set to "yes" - the [[BuildingType]] to which this tag is applied an '''EMP''' cannon.
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This tag makes - if set to "yes" - the [[BuildingType]] to which this tag is applied an '''EMP''' Cannon.
  
 
Once the '''EMP''' is about to be fired, the game checks every building the firing player owns for '''EMPulseCannon'''=yes.<br>
 
Once the '''EMP''' is about to be fired, the game checks every building the firing player owns for '''EMPulseCannon'''=yes.<br>
The nearest building to be found to be an '''EMP''' cannon will fire the EMP and play the corresponding animations.<br><br>
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The nearest building to be found to be an '''EMP''' cannon will fire the [[Primary]] weapon and play the corresponding animations.<br><br>
  
<b>[[Image:Rpo.png]]   Rock Patch Information:</b>
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[[Primary]] weapon of building with '''EMPulseCannon=yes''' set, ''must have'' valid [[Report]] value.
Weapon of building with '''EMPulseCannon=yes''' set, when used in RPCE with any of its revision, ''must have'' valid [[Report]] value.
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<font style="color:red">F</font><font style="color:blue">o</font><font style="color:green">r</font><u><b><font style="color:red">Ra2</font></b></u> and <u><b>[[Yuri's Revenge]]</b></u> Adding <u><b>EMPulseCannon=yes</b></u> to <u><b>[[BuildingType]]</b></u> will make the building unarmed <u><b>(Even if [[BuildingType]] has weapons).</b></u>
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==Note==
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Only in [[TS]] and [[RP]] must there be a valid Report value to avoid crash, this does not happen anymore in [[Ares]].

Latest revision as of 17:37, 29 June 2024

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: EMPulseCannon
File(s): Rules(md).ini
Values: Boolean
Default: no
Applicable to: BuildingTypes


This tag makes - if set to "yes" - the BuildingType to which this tag is applied an EMP Cannon.

Once the EMP is about to be fired, the game checks every building the firing player owns for EMPulseCannon=yes.
The nearest building to be found to be an EMP cannon will fire the Primary weapon and play the corresponding animations.

Primary weapon of building with EMPulseCannon=yes set, must have valid Report value.

ForRa2 and Yuri's Revenge Adding EMPulseCannon=yes to BuildingType will make the building unarmed (Even if BuildingType has weapons).

Note

Only in TS and RP must there be a valid Report value to avoid crash, this does not happen anymore in Ares.