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Specifies whether or not this weapon's [[Range]] and [[Warhead]] are used by its owner for movement and target acquisition purposes, but never actually fired. However, the object might still be forced to fire the weapon by the use of such tags as [[IsSimpleDeployer]] and [[DeployFireWeapon]].
Specifies whether or not this weapon's [[Range]] is used by its owner for movement and target acquisition purposes, but never actually fired. However, the object might still be forced to fire the weapon by the use of such tags as [[IsSimpleDeployer]] and [[DeployFireWeapon]].


== Notes ==
== Notes ==
In the unmodded game, this is used on [[Secondary]] weapons for dogs to ensure that they are still able to auto attack with their short ranged [[Primary]] weapons.
In the unmodded game, this is used on [[Secondary]] weapons for dogs to ensure that they are still able to auto attack with their short ranged [[Primary]] weapons.
Although it does not actually read Warhead and Projectile when it is used as a GuardRangeDecidesWeapon, you still need to write these two items as two items that a weapon must have!!!
{{Bugs}}
*<b><u><font style="color:blue">NeverUse=yes</font></u></b> will disable the tag. <b><u>{{f|DrainWeapon|yes|Link}}</u></b>

Latest revision as of 13:50, 13 July 2024

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: NeverUse
File(s): Rules(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Default: no
Applicable to: Weapons


Specifies whether or not this weapon's Range is used by its owner for movement and target acquisition purposes, but never actually fired. However, the object might still be forced to fire the weapon by the use of such tags as IsSimpleDeployer and DeployFireWeapon.

Notes

In the unmodded game, this is used on Secondary weapons for dogs to ensure that they are still able to auto attack with their short ranged Primary weapons.

Although it does not actually read Warhead and Projectile when it is used as a GuardRangeDecidesWeapon, you still need to write these two items as two items that a weapon must have!!!

Bugs/Side-Effects/Unexpected Limitations