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Difference between revisions of "BridgeRepairHut"
From ModEnc
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This simply defines whether or not this structure can be entered by an engineer in order to fix an adjacent bridge. This should be labeled accurately, as the random map generator does use this by placing a building with this as "yes" next to each bridge. As of yet, there is no other way to repair a broken bridge. | This simply defines whether or not this structure can be entered by an engineer in order to fix an adjacent bridge. This should be labeled accurately, as the random map generator does use this by placing a building with this as "yes" next to each bridge. As of yet, there is no other way to repair a broken bridge. | ||
+ | {{Bugs}} | ||
+ | :<b><u>[[BuildingTypes]]</u></b> Not destroyed by<b><u>{{f|C4|yes|Link}}</u></b> |
Latest revision as of 12:36, 14 July 2024
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Flag: | BridgeRepairHut |
File(s): | Rules(md).ini |
Values: | Boolean values: yes or no, true or false, 1 or 0 |
Default: | no |
Applicable to: | BuildingTypes |
This simply defines whether or not this structure can be entered by an engineer in order to fix an adjacent bridge. This should be labeled accurately, as the random map generator does use this by placing a building with this as "yes" next to each bridge. As of yet, there is no other way to repair a broken bridge.
Bugs/Side-Effects/Unexpected Limitations
- BuildingTypes Not destroyed byC4=yes