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Difference between revisions of "OmniCrusher"

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This {{f|OmniCrusher|link}} should best have the tag {{f|OmniCrushResistant|yes|link}} set, to prevent two of the same type trying to crush each other.
 
This {{f|OmniCrusher|link}} should best have the tag {{f|OmniCrushResistant|yes|link}} set, to prevent two of the same type trying to crush each other.
  
 +
In fact, the reason why it can ignore {{f|Crushable|no|link}} is because it only follows the setting of {{f|OmniCrushResistant|yes|link}}, rather than having a "higher-level crush"<br>
 +
for example: <br>
 +
{{f|Crusher|yes|link}} & {{f|OmniCrusher|yes|link}} vehicles can take effect on a {{f|Crushable|yes|link}} & {{f|OmniCrushResistant|yes|link}} vehicle
 +
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{{Bugs}}
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It should be noted that {{f|OmniCrushResistant|yes|link}} can only be used for [[VehicleType]], so for [[InfantryType]], it is equivalent to always being {{f|OmniCrushResistant|no|link}}, which means it will always be crushed by {{f|OmniCrusher|yes|link}} vehicles.
  
 
==See also==
 
==See also==
 
*[[Who crushes whom]]
 
*[[Who crushes whom]]

Revision as of 09:34, 20 July 2024

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Flag: OmniCrusher
File(s): Rulesmd.ini
Values: boolean
Special Values: None
Default: no
Applicable to: VehicleTypes


Specifies whether this VehicleType can crush other objects, including those labeled Crushable=no. Also apparently makes the vehicle approach mobile targets while firing its weapons at them in an attempt to crush them, rather than fire from stand-off range as normal units do, when ordered to attack.

This OmniCrusher should best have the tag OmniCrushResistant=yes set, to prevent two of the same type trying to crush each other.

In fact, the reason why it can ignore Crushable=no is because it only follows the setting of OmniCrushResistant=yes, rather than having a "higher-level crush"
for example:
Crusher=yes & OmniCrusher=yes vehicles can take effect on a Crushable=yes & OmniCrushResistant=yes vehicle

Cc alert.png Bugs/Side-Effects/Unexpected Limitations

It should be noted that OmniCrushResistant=yes can only be used for VehicleType, so for InfantryType, it is equivalent to always being OmniCrushResistant=no, which means it will always be crushed by OmniCrusher=yes vehicles.

See also