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Difference between revisions of "FireOnce"

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{{DeeZireInclusion}}<br />
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{{Flag
Can be set to 'yes' or 'no' and specifies whether or not the owner of the weapon should only fire it once and return to its default mission rather than stay in 'attack' mode. This is used to prevent AreaFire= type weapons continually firing even if their owner acquires a new target as their effect is normally based on a period of time.
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|name=FireOnce
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|files={{Categ|Rules(md).ini}}
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|values=boolean
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|default=no
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|types={{Categ|Weapon|Weapons}}
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|ra2=yes
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|yr=yes
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|rp=yes
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}}
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If set, the weapon will only fire once instead of continuously. Used for Crazy Ivan and Psi Corps deployment.
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{{Bugs}}
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If used with [[VehicleTypes]] with tag {{f|Deployer|yes|Link}}, {{f|DeployFire|yes|Link}} where [[Secondary]],[[EliteSecondary]] has {{f|AreaFire|yes|Link}}. Won't attack just 1 time and then stop but will slow down in the attack down a little.
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An [[Internal Error]] will occur if an [[AircraftType]] uses a weapon with this set to 'yes'.
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*This bug has been fixed in Ares 3.0.

Latest revision as of 17:30, 1 August 2024

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Flag: FireOnce
File(s): Rules(md).ini
Values: boolean
Default: no
Applicable to: Weapons


If set, the weapon will only fire once instead of continuously. Used for Crazy Ivan and Psi Corps deployment.

Cc alert.png Bugs/Side-Effects/Unexpected Limitations

If used with VehicleTypes with tag Deployer=yes, DeployFire=yes where Secondary,EliteSecondary has AreaFire=yes. Won't attack just 1 time and then stop but will slow down in the attack down a little.

An Internal Error will occur if an AircraftType uses a weapon with this set to 'yes'.

  • This bug has been fixed in Ares 3.0.