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Difference between revisions of "DontScore"

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{{f|BuildLimit|1|Link}}<br>
 
{{f|BuildLimit|1|Link}}<br>
 
We will be able to create unlimited <b>Tanya</b>s. But the quantity produced per time will be limited to 1.<br>
 
We will be able to create unlimited <b>Tanya</b>s. But the quantity produced per time will be limited to 1.<br>
 +
<b><font style="color:red">(Only affects human players)</font></b> If [[BuildingTypes]] has the tag <b>DontScore=yes</b> and {{f|BuildLimit|X|Link}} <b>(value 0-2147483647)</b> The [[BuildLimit]] tag is ignored.<br>

Latest revision as of 02:22, 13 August 2024

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: DontScore
File(s): rules(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Default: false
Applicable to: TechnoTypes


When set to 'yes' it acts as an over-ride so that this object is not considered as a 'kill' thus will not be considered when counting towards increasing the veterancy of the unit that destroyed it. This is a sub-set of the Insignificant= logic.

Cc alert.png Bugs/Side-Effects/Unexpected Limitations

(Only affects human players) If BuildingTypes A has the tag DontScore=yes and BuildingTypes B has Prerequisite=A, Even though we have BuildingTypes A but we won't get BuildingTypes B
(Only affects human players) If InfantryTypes , VehicleTypes,AircraftTypes has the tags DontScore=yes and BuildLimit=X (value 0-2147483647) Will give results as follows.
[TANY]
DontScore=yes
BuildLimit=1
We will be able to create unlimited Tanyas. But the quantity produced per time will be limited to 1.

(Only affects human players) If BuildingTypes has the tag DontScore=yes and BuildLimit=X (value 0-2147483647) The BuildLimit tag is ignored.