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Difference between revisions of "Deployer"

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This can be set to either "yes" or "no" which determines if this [[InfantryType]] is able or unable to deploy. This infantry's [[Art.ini]] [[InfantrySequence]] should specify the frames within the infantry's [[SHP]] file for its deployment, fire in deployment(see [[DeployFire]]), and other motions while deployed.
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{{Flag
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|name={{PAGENAME}}
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|files={{categ|ini=rules}}
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|types={{categ|InfantryTypes}}
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|values={{values|boolean}}
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|ra2=yes
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|yr=yes
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|default=no
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}}
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Specifies whether or not this [[InfantryType]] can deploy.
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The infantry [[Sequence]] used by this [[InfantryType]] should specify the [[SHP]] file frames to use for its various deploy animations.
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Because there is no logic <b>Deployer</b> used in water, so if [[InfantryTypes]] uses this tag in water (where the SHP frame is for land only) causes some weirdness.<br>
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For example, "<b>GI</b> switches to weapons [[Secondary]] in the water."<br>
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[[File:Deployer on Water.png]]
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==See Also==
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*[[DeployFire]]
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*[[DeploySound]]
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*[[UndeploySound]]
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*[[UndeployDelay]]
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*[[DeployedCrushable]]

Latest revision as of 08:20, 18 August 2024

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: Deployer
File(s): rules(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Default: no
Applicable to: InfantryTypes


Specifies whether or not this InfantryType can deploy.

The infantry Sequence used by this InfantryType should specify the SHP file frames to use for its various deploy animations.

Because there is no logic Deployer used in water, so if InfantryTypes uses this tag in water (where the SHP frame is for land only) causes some weirdness.
For example, "GI switches to weapons Secondary in the water."
Deployer on Water.png


See Also