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EMP.Sparkles: Difference between revisions
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Created page with "{{Flag |name={{PAGENAME}} |files={{Categ|Rules(md).ini}} |values=Strings (names of Animations) |default=EMPulseSparkles |types={{categ|TechnoTypes}} |ares=yes |aresfla..." |
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|values=Strings (names of [[Animations]]) | |values=Strings (names of [[Animations]]) | ||
|default=[[EMPulseSparkles]] | |default=[[EMPulseSparkles]] | ||
|types={{categ|TechnoTypes}} | |types={{categ|TechnoTypes}},{{categ|Warhead}} | ||
|ares=yes | |ares=yes | ||
|aresflag=yes | |aresflag=yes | ||
}} | }} | ||
The animation played over an object of this type disabled by <b>EMP</b> as long as the effect lasts. When the effect subsides, the animation will finish playing and then disappear. Use <b>"none"</b> to disable the animation. | The animation played over an object of this type disabled by <b>EMP</b> as long as the effect lasts. When the effect subsides, the animation will finish playing and then disappear. Use <b>"none"</b> to disable the animation. | ||
==On Warhead== | |||
If set, overrides the default animation to be played on the unit or structure under <b>EMP</b>. This only applies if the object does not already have an <b>EMP</b> animation. | |||
==Note== | |||
The file <b>EMP_FX01.shp</b> that comes with [[Yuri's Revenge]] and which is referenced by default by [[EMPulseSparkles]] is still in the [[Tiberian Sun]] [[palette]] and needs to be converted. | |||
==See Also== | ==See Also== | ||
*[[EMEffect]] | *[[EMEffect]] |
Latest revision as of 13:05, 20 August 2024
Flag: | EMP.Sparkles |
File(s): | Rules(md).ini |
Values: | Strings (names of Animations) |
Default: | EMPulseSparkles |
Applicable to: | TechnoTypes,Warhead |
This flag is part of Ares. Do not use it without Ares installed. |
The animation played over an object of this type disabled by EMP as long as the effect lasts. When the effect subsides, the animation will finish playing and then disappear. Use "none" to disable the animation.
On Warhead
If set, overrides the default animation to be played on the unit or structure under EMP. This only applies if the object does not already have an EMP animation.
Note
The file EMP_FX01.shp that comes with Yuri's Revenge and which is referenced by default by EMPulseSparkles is still in the Tiberian Sun palette and needs to be converted.