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Difference between revisions of "DetailMinFrameRateNormal"

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Negative values ​​from -1 to -6 will cause [[Animations]] to flicker strangely. (Negative values ​​greater than -6 [[Animations]] Some things will not play)
 
Negative values ​​from -1 to -6 will cause [[Animations]] to flicker strangely. (Negative values ​​greater than -6 [[Animations]] Some things will not play)
 
==Note==
 
==Note==
It is recommended to use <b>DetailMinFrameRateNormal=0</b> no matter how slow your game is. But those animations will play smoothly. as if it were played 60fps of video.
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It is recommended to use <b>DetailMinFrameRateNormal=0</b> no matter how slow your game is. But those animations will play smoothly.
 
==See also==
 
==See also==
 
*[[Detail Level System|Detail Level System]]
 
*[[Detail Level System|Detail Level System]]
 
* {{f|DetailMinFrameRateMovie|link}}
 
* {{f|DetailMinFrameRateMovie|link}}
 
* {{f|DetailBufferZoneWidth|link}}
 
* {{f|DetailBufferZoneWidth|link}}

Revision as of 14:24, 30 September 2024

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: DetailMinFrameRateNormal
File(s): Rules(md).ini
Values: Signed integers: All whole numbers from -2147483648 to 2147483647; in rare cases, only from -32768 to 32767.
Special Values: -1 to -6
Default: ?
Applicable to: AudioVisual


If frame rate of the game (in frames per second) drops below this value and no in-game movies are playing, the game will automatically switch to the lowest visual detail level setting.
Negative values ​​from -1 to -6 will cause Animations to flicker strangely. (Negative values ​​greater than -6 Animations Some things will not play)

Note

It is recommended to use DetailMinFrameRateNormal=0 no matter how slow your game is. But those animations will play smoothly.

See also