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Difference between revisions of "LimboLaunch"
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− | {{ | + | {{Flag |
− | Can be set to 'yes' or 'no' and specifies whether or not the object with this weapon will only ever fire once or actually becomes the 'bullet' of the weapon itself. This is used for Dogs and the Terror Drone effect amongst others and usually requires Parasite=yes on the associated warhead. | + | |name={{PAGENAME}} |
+ | |files={{Categ|Rules(md).ini}} | ||
+ | |values={{Values|bool|}} | ||
+ | |default=no | ||
+ | |types={{Categ|Weapons}} | ||
+ | |ra2=yes | ||
+ | |yr=yes | ||
+ | |ares=yes | ||
+ | }} | ||
+ | Can be set to 'yes' or 'no' and specifies whether or not the object with this weapon will only ever fire once or actually becomes the 'bullet' of the weapon itself. This is used for Dogs and the Terror Drone effect amongst others and usually requires Parasite=yes on the associated warhead, or it may cause some glitches like BuildLimit still count the unit even it had fired himself by using the logic. |
Latest revision as of 07:19, 1 October 2024
Flag: | LimboLaunch |
File(s): | Rules(md).ini |
Values: | Boolean values: yes or no, true or false, 1 or 0 |
Default: | no |
Applicable to: | Weapons |
Can be set to 'yes' or 'no' and specifies whether or not the object with this weapon will only ever fire once or actually becomes the 'bullet' of the weapon itself. This is used for Dogs and the Terror Drone effect amongst others and usually requires Parasite=yes on the associated warhead, or it may cause some glitches like BuildLimit still count the unit even it had fired himself by using the logic.