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Difference between revisions of "StateAIAdvance"

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{{DeeZireInclusion}}<br />
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{{Flag
Specifies the time interval within this particle's lifetime at which it should advance to its next SHP image frame. Applies only to particles that use a SHP based Image=.
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|name={{PAGENAME}}
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|files={{Categ|Rules(md).ini}}
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|values={{values|int}}
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|types={{Categ|Particles}}
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|ts=yes
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|fs=yes
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|hp=yes
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|ra2=yes
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|yr=yes
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|ares=yes
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}}
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Specifies the [[frames|time delay]] between each [[animation]] frame of this [[particle]]. In other words, it determines the speed of the animation, with larger values meaning slower animation. Applies only to particles that use [[SHP]]-based [[image]].
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{{Bugs}}
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*If <b>StateAIAdvance=0</b> or <b>StateAIAdvance=-1</b> will give you {{f|Internal_Error|0062C67E|link}}
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==See Also==
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*[[StartStateAI]]
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*[[EndStateAI]]
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*[[Rate]]

Latest revision as of 14:57, 6 October 2024

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: StateAIAdvance
File(s): Rules(md).ini
Values: Signed integers: All whole numbers from -2147483648 to 2147483647; in rare cases, only from -32768 to 32767.
Applicable to: Particles


Specifies the time delay between each animation frame of this particle. In other words, it determines the speed of the animation, with larger values meaning slower animation. Applies only to particles that use SHP-based image.

Cc alert.png Bugs/Side-Effects/Unexpected Limitations

See Also