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{{DeeZireInclusion}}<br />
{{Flag
Can be set to 'yes' or 'no' and determines if this BuildingType is a Weapons Factory. Is used by the AI logic for production and targeting and also enables the structure to establish 'rally points' for its point of production.
|files={{Categ|rules(md).ini}}
|default=no
|values={{values|boolean}}
|types={{Categ|BuildingTypes}}
|ts=yes
|fs=yes
|ets=yes
|ra2=yes
|yr=yes
|rp=yes
}}
{{f|WeaponsFactory|yes|link}} is a value attached to all ground vehicle manufacturing facilities. This tells the game to have the vehicle exit from a place inside the building and come out of a door, instead of just spawning outside the factory. If you are making a naval factory (RA2/YR Only) with {{f|Naval|yes|link}} you CANNOT have this value present, as this will cause a multitude of errors.<br>
Adding the tag '''WeaponsFactory=yes''' to [[BuildingTypes]] that has another tag before it. It will give different effects.<br>
[[BuildingTypes]] with tag{{f|Cloning|yes|liink}}+'''WeaponsFactory=yes''' =No cloning[[InfantryTypes]]<br>
[[BuildingTypes]] with tag{{f|Factory|InfantryType|link}}+'''WeaponsFactory=yes''' =No cloning[[InfantryTypes]]+[[InfantryTypes]] Will not follow the '''waypoint''' that has been established From '''Barracks'''<br>
[[BuildingTypes]] with tag{{f|DockUnload|yes|link}}+{{f|Refinery|yes|link}}+'''WeaponsFactory=yes''' ='''Vehicle Miner''' does not move out of '''Ore Refinery''' once docked.<br>
[[BuildingTypes]] with tag{{f|Hospital|yes|link}}+'''WeaponsFactory=yes''' =[[InfantryTypes]] does not moving out of '''Hospital''' Once treated.<br>

Latest revision as of 05:39, 12 October 2024

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: WeaponsFactory
File(s): rules(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Default: no
Applicable to: BuildingTypes


WeaponsFactory=yes is a value attached to all ground vehicle manufacturing facilities. This tells the game to have the vehicle exit from a place inside the building and come out of a door, instead of just spawning outside the factory. If you are making a naval factory (RA2/YR Only) with Naval=yes you CANNOT have this value present, as this will cause a multitude of errors.
Adding the tag WeaponsFactory=yes to BuildingTypes that has another tag before it. It will give different effects.
BuildingTypes with tagCloning=yes+WeaponsFactory=yes =No cloningInfantryTypes
BuildingTypes with tagFactory=InfantryType+WeaponsFactory=yes =No cloningInfantryTypes+InfantryTypes Will not follow the waypoint that has been established From Barracks
BuildingTypes with tagDockUnload=yes+Refinery=yes+WeaponsFactory=yes =Vehicle Miner does not move out of Ore Refinery once docked.
BuildingTypes with tagHospital=yes+WeaponsFactory=yes =InfantryTypes does not moving out of Hospital Once treated.