WeaponsFactory: Difference between revisions
No edit summary |
mNo edit summary |
||
(One intermediate revision by one other user not shown) | |||
Line 1: | Line 1: | ||
{{ | {{Flag | ||
|files={{Categ|rules(md).ini}} | |||
|default=no | |||
|values={{values|boolean}} | |||
|types={{Categ|BuildingTypes}} | |||
|ts=yes | |||
|fs=yes | |||
|ets=yes | |||
|ra2=yes | |||
|yr=yes | |||
|rp=yes | |||
}} | |||
{{f|WeaponsFactory|yes|link}} is a value attached to all ground vehicle manufacturing facilities. This tells the game to have the vehicle exit from a place inside the building and come out of a door, instead of just spawning outside the factory. If you are making a naval factory (RA2/YR Only) with {{f|Naval|yes|link}} you CANNOT have this value present, as this will cause a multitude of errors.<br> | |||
Adding the tag '''WeaponsFactory=yes''' to [[BuildingTypes]] that has another tag before it. It will give different effects.<br> | |||
[[BuildingTypes]] with tag{{f|Cloning|yes|liink}}+'''WeaponsFactory=yes''' =No cloning[[InfantryTypes]]<br> | |||
[[BuildingTypes]] with tag{{f|Factory|InfantryType|link}}+'''WeaponsFactory=yes''' =No cloning[[InfantryTypes]]+[[InfantryTypes]] Will not follow the '''waypoint''' that has been established From '''Barracks'''<br> | |||
[[BuildingTypes]] with tag{{f|DockUnload|yes|link}}+{{f|Refinery|yes|link}}+'''WeaponsFactory=yes''' ='''Vehicle Miner''' does not move out of '''Ore Refinery''' once docked.<br> | |||
[[BuildingTypes]] with tag{{f|Hospital|yes|link}}+'''WeaponsFactory=yes''' =[[InfantryTypes]] does not moving out of '''Hospital''' Once treated.<br> |
Latest revision as of 05:39, 12 October 2024
Flag: | WeaponsFactory |
File(s): | rules(md).ini |
Values: | Boolean values: yes or no, true or false, 1 or 0 |
Default: | no |
Applicable to: | BuildingTypes |
WeaponsFactory=yes is a value attached to all ground vehicle manufacturing facilities. This tells the game to have the vehicle exit from a place inside the building and come out of a door, instead of just spawning outside the factory. If you are making a naval factory (RA2/YR Only) with Naval=yes you CANNOT have this value present, as this will cause a multitude of errors.
Adding the tag WeaponsFactory=yes to BuildingTypes that has another tag before it. It will give different effects.
BuildingTypes with tagCloning=yes+WeaponsFactory=yes =No cloningInfantryTypes
BuildingTypes with tagFactory=InfantryType+WeaponsFactory=yes =No cloningInfantryTypes+InfantryTypes Will not follow the waypoint that has been established From Barracks
BuildingTypes with tagDockUnload=yes+Refinery=yes+WeaponsFactory=yes =Vehicle Miner does not move out of Ore Refinery once docked.
BuildingTypes with tagHospital=yes+WeaponsFactory=yes =InfantryTypes does not moving out of Hospital Once treated.