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{{DeeZireInclusion}}<br />
{{Flag
Can be set to 'yes' or 'no' and determines whether or not this unit can be chosen for allocation to a player as part of their starting forces. The forces given to a player at the start of the game consist of a random selection from all units that do not have this set to 'no'. NOTE: it is best not to set this to 'yes' on units which have Naval=yes set or you may get Internal Errors - the game requires the starting units to be placed adjacent to the MCV in multiplayer mode and this is invariably not on water.
|files={{Categ|rules(md).ini}}
|default=yes?
|values={{values|boolean}}
|types=[[VehicleTypes]], [[InfantryTypes]]
|ts=yes
|fs=yes
|ets=yes
|ra2=yes
|yr=yes
|rp=yes
}}
If set to <code>yes</code> (or omitted, as <code>yes</code> seems to be the default), <code>{{PAGENAME}}</code> allows this unit to be among a player's starting units in a skirmish or multiplayer game. This is usually set on a [[House]]'s basic infantry and tanks.<br>Take note that enabling this flag on {{f|Naval|yes|link}} units can lead to [[Internal Error]]s because of these units spawning on land.
 
==Note==
*If you have set '''Starting Units=x'''(x value greater than 0) you need to have At least one 1 [[InfantryTypes]]+ 1 [[VehicleTypes]] is required '''AllowedToStartInMultiplayer=yes''' Otherwise you will get {{f|IE|005D7387|link}}.

Latest revision as of 05:01, 14 October 2024

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: AllowedToStartInMultiplayer
File(s): rules(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Default: yes?
Applicable to: VehicleTypes, InfantryTypes


If set to yes (or omitted, as yes seems to be the default), AllowedToStartInMultiplayer allows this unit to be among a player's starting units in a skirmish or multiplayer game. This is usually set on a House's basic infantry and tanks.
Take note that enabling this flag on Naval=yes units can lead to Internal Errors because of these units spawning on land.

Note

  • If you have set Starting Units=x(x value greater than 0) you need to have At least one 1 InfantryTypes+ 1 VehicleTypes is required AllowedToStartInMultiplayer=yes Otherwise you will get IE=005D7387.