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Difference between revisions of "IdleActionFrequency"

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{{DeeZireInclusion}}<br />
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{{Flag
Determines the average time, in minutes, between infantry units performing idle actions (i.e. their idle sequence is displayed instead of their standing/facing one).
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|name={{PAGENAME}}
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|files={{Categ|Rules(md).ini}}
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|values={{Values|integer}}
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|default=
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|types={{categ|AudioVisual}},{{categ|General}}(Ra1 Only+Aftermath Only)
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|ra=yes
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|cs=yes
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|am=yes
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|ts=yes
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|fs=yes
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|hp=yes
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|ra2=yes
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|yr=yes
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}}
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Determines the average time, in minutes, between infantry units performing idle actions (i.e. their idle sequence is displayed instead of their standing/facing one).<br>greater value Displaying unused sequences will require a long wait Smaller values ​​cause unused sequences to display faster.

Latest revision as of 02:41, 19 October 2024

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: IdleActionFrequency
File(s): Rules(md).ini
Values: Signed integers: All whole numbers from -2147483648 to 2147483647; in rare cases, only from -32768 to 32767.
Applicable to: AudioVisual,General(Ra1 Only+Aftermath Only)


Determines the average time, in minutes, between infantry units performing idle actions (i.e. their idle sequence is displayed instead of their standing/facing one).
greater value Displaying unused sequences will require a long wait Smaller values ​​cause unused sequences to display faster.