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Don't have the time to rewrite the entire thing right now |
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{{ | {{Flag | ||
Can be set to 'yes' or 'no' and specifies whether or not the object with this weapon should scan for nearby friendly objects and be discouraged from firing if they are present. The range scanned is specified by the FireSupress | |name={{PAGENAME}} | ||
|files={{Categ|Rules(md).ini}} | |||
|values={{Values|bool}} | |||
|default=no | |||
|types={{Categ|Weapon|Weapons}} | |||
|yr=yes | |||
}} | |||
Can be set to 'yes' or 'no' and specifies whether or not the object with this weapon should scan for nearby friendly objects and be discouraged from firing if they are present. The range scanned is specified by the {{f|FireSupress||link}} statement in the [[CombatDamage]] section. | |||
==See also== | ==See also== | ||
*[http://ppmsite.com/forum/viewtopic.php?p=417695#417695 LH_Mouse's detailed explanation of how this flag works] | *[http://ppmsite.com/forum/viewtopic.php?p=417695#417695 LH_Mouse's detailed explanation of how this flag works] | ||
*[[FireSuppress]] |
Latest revision as of 10:00, 19 October 2024
Flag: | Supress |
File(s): | Rules(md).ini |
Values: | Boolean values: yes or no, true or false, 1 or 0 |
Default: | no |
Applicable to: | Weapons |
Can be set to 'yes' or 'no' and specifies whether or not the object with this weapon should scan for nearby friendly objects and be discouraged from firing if they are present. The range scanned is specified by the FireSupress= statement in the CombatDamage section.