ModEnc is currently in Maintenance Mode: Changes could occur at any given moment, without advance warning.

Supress: Difference between revisions

From ModEnc
Jump to navigation Jump to search
No edit summary
 
Testid123 (talk | contribs)
mNo edit summary
 
(3 intermediate revisions by 2 users not shown)
Line 1: Line 1:
{{DeeZireInclusion}}<br />
{{Flag
Can be set to 'yes' or 'no' and specifies whether or not the object with this weapon should scan for nearby friendly objects and be discouraged from firing if they are present. The range scanned is specified by the FireSupress= statement in the [CombatDamage] section.
|name={{PAGENAME}}
|files={{Categ|Rules(md).ini}}
|values={{Values|bool}}
|default=no
|types={{Categ|Weapon|Weapons}}
|yr=yes
}}
Can be set to 'yes' or 'no' and specifies whether or not the object with this weapon should scan for nearby friendly objects and be discouraged from firing if they are present. The range scanned is specified by the {{f|FireSupress||link}} statement in the [[CombatDamage]] section.
 
==See also==
*[http://ppmsite.com/forum/viewtopic.php?p=417695#417695 LH_Mouse's detailed explanation of how this flag works]
*[[FireSuppress]]

Latest revision as of 10:00, 19 October 2024

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: Supress
File(s): Rules(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Default: no
Applicable to: Weapons


Can be set to 'yes' or 'no' and specifies whether or not the object with this weapon should scan for nearby friendly objects and be discouraged from firing if they are present. The range scanned is specified by the FireSupress= statement in the CombatDamage section.

See also