ModEnc is currently in Maintenance Mode: Changes could occur at any given moment, without advance warning.
CaptureEvaEvent: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
mNo edit summary |
||
Line 1: | Line 1: | ||
{{ | {{Flag | ||
|name={{PAGENAME}} | |||
|files={{Categ|Rules(md).ini}} | |||
|values=EVA event | |||
|default=none | |||
|types={{categ|BuildingTypes}} | |||
|yr=yes | |||
}} | |||
Specifies the voice from the EVAMD.INI file to be played when this BuildingType is captured by any player. The structure should also have NeedsEngineer= set to 'yes' for this to work.<br /> | Specifies the voice from the EVAMD.INI file to be played when this BuildingType is captured by any player. The structure should also have NeedsEngineer= set to 'yes' for this to work.<br /> | ||
(Yuri's Revenge Only) | (Yuri's Revenge Only) |
Latest revision as of 14:02, 23 October 2024
Flag: | CaptureEvaEvent |
File(s): | Rules(md).ini |
Values: | EVA event |
Default: | none |
Applicable to: | BuildingTypes |
Specifies the voice from the EVAMD.INI file to be played when this BuildingType is captured by any player. The structure should also have NeedsEngineer= set to 'yes' for this to work.
(Yuri's Revenge Only)