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Difference between revisions of "CombatLightSize"

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{{DeeZireInclusion}}<br />
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{{Flag
Can be used to determine an override to the size of the flash of combat light at the point of impact of the warhead if Bright=yes is set. Should be set to a percentage, with 100% meaning full size. By default, the size of the combat light effect is calculated based on the amount of damage inflicted by the warhead, with each impact.
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|name={{PAGENAME}}
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|files={{Categ|Rules(md).ini}}
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|values={{Values|percentages}}
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|default=100%
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|types={{categ|Warhead}}
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|ra2=yes
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|yr=yes
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}}
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Can be used to determine an override to the size of the flash of combat light at the point of impact of the warhead if {{f|Bright|yes|link}} is set.<br>
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with '''100%''' meaning full size. By default, the size of the combat light effect is calculated based on the amount of damage inflicted by the warhead, with each impact.

Latest revision as of 03:20, 26 October 2024

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: CombatLightSize
File(s): Rules(md).ini
Values: Percentages: Either a direct percentage (e.g. "50%"), or a floating point value (e.g. "0.5").
Default: 100%
Applicable to: Warhead


Can be used to determine an override to the size of the flash of combat light at the point of impact of the warhead if Bright=yes is set.

with 100% meaning full size. By default, the size of the combat light effect is calculated based on the amount of damage inflicted by the warhead, with each impact.