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BuildingDamageSound: Difference between revisions
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This specifies the sound to make when a structure is damaged. This gets played twice - when the health bar goes from Green to Yellow and again when it goes from Yellow to Red. Can be any sound as defined in the SOUND.INI file. | This specifies the sound to make when a structure is damaged. This gets played twice - when the health bar goes from Green to Yellow and again when it goes from Yellow to Red. Can be any sound as defined in the SOUND.INI file. | ||
==Note== | |||
*If you want to hear a different sound (other than the default sound set by the game) When [[BuildingTypes]] is damaged So set it up. '''BuildingDamageSound=dummy''' then add the tag {{f|DamageSound||link}} to [[BuildingTypes]] instead '''(But doing this You will need to completely redefine the sounds for [[BuildingTypes]])'''. | |||
==See Also== | ==See Also== | ||
*[[BlowupSound]] | *[[BlowupSound]] |
Latest revision as of 11:50, 27 October 2024
Flag: | BuildingDamageSound |
File(s): | Rules(md).ini |
Values: | Strings (names of Sounds) |
Default: | none |
Applicable to: | AudioVisual |
This specifies the sound to make when a structure is damaged. This gets played twice - when the health bar goes from Green to Yellow and again when it goes from Yellow to Red. Can be any sound as defined in the SOUND.INI file.
Note
- If you want to hear a different sound (other than the default sound set by the game) When BuildingTypes is damaged So set it up. BuildingDamageSound=dummy then add the tag DamageSound= to BuildingTypes instead (But doing this You will need to completely redefine the sounds for BuildingTypes).