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Passengers: Difference between revisions
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{{ | {{Flag | ||
|name=Passengers | |||
|files={{Categ|Rules(md).ini}} | |||
|values=integers | |||
|default=0 | |||
|types={{Categ|VehicleTypes}}, {{Categ|AircraftTypes}},{{Categ|BuildingTypes}} | |||
|ra=yes | |||
|cs=yes | |||
|am=yes | |||
|ts=yes | |||
|fs=yes | |||
|ets=yes | |||
|ra2=yes | |||
|yr=yes | |||
|rp=yes | |||
}} | |||
== On VehicleTypes and AircraftTypes == | |||
This tag is required for all transports. However, its functionality differs between games: | |||
{| border=1 cellspacing=0 class="table_descrow" style="text-align: center; vertical-align: middle;" | |||
|- | |||
| colspan=3 | Game | |||
| rowspan=2 style="text-align: left" | Functionality | |||
|- | |||
| RA/CS/AM | |||
| TS/FS | |||
| RA2/YR | |||
|- | |||
| '''Yes''' | |||
| '''Yes''' | |||
| '''Yes'''{{Sup|*}} | |||
| style="text-align:left" | In RA: defines the amount of objects this transport can carry.<br/>In later games: defines the amount of slots this object has for purposes of unit transportation. An object takes up {{f|Size|link}} slots in a transport, and objects with {{f|Size|link}} exceeding this object's {{f|SizeLimit|link}} are not allowed to enter. Certain objects have additional hardcoded conditions preventing some objects from entering.<br />In RA2/YR, {{f|Passengers|link}} cannot exceed {{f|Size|link}}. | |||
|- | |||
| ''No'' | |||
| '''no''' | |||
| '''no''' | |||
| style="text-align: left" | Requires <tt>{{f|PipScale|Passengers|link}}</tt> to be set, or [[Internal Error]]s are bound to occur '''(It's no problem. Only it doesn't show the number of passengers)'''. | |||
|- | |||
| '''Yes''' | |||
| '''Yes''' | |||
| '''Yes''' | |||
| style="text-align: left" | Defines the amount of pips displayed under this object. | |||
|} | |||
== On BuildingTypes == | |||
In YR, this flag determines the amount of objects allowed inside if this structure has {{f|InfantryAbsorb|yes|link}} or {{f|UnitAbsorb|yes|link}}. Unlike on transports, each object takes up exactly one slot. | |||
==Note== | |||
[[File:Passengers=1 SizeLimit=2.gif]]<br>'''Passengers=1''' and '''SizeLimit=2''' in YR.<br> | |||
*For Ra1, oversetting the value of '''Passengers''' such as '''Passengers=999999999''' will not affect the game speed When you choose a transport unit '''(As for games other than Ra1, they all run slower. when doing this)'''. |
Latest revision as of 11:14, 1 December 2024
Flag: | Passengers |
File(s): | Rules(md).ini |
Values: | integers |
Default: | 0 |
Applicable to: | VehicleTypes, AircraftTypes,BuildingTypes |
On VehicleTypes and AircraftTypes
This tag is required for all transports. However, its functionality differs between games:
Game | Functionality | ||
RA/CS/AM | TS/FS | RA2/YR | |
Yes | Yes | Yes* | In RA: defines the amount of objects this transport can carry. In later games: defines the amount of slots this object has for purposes of unit transportation. An object takes up Size slots in a transport, and objects with Size exceeding this object's SizeLimit are not allowed to enter. Certain objects have additional hardcoded conditions preventing some objects from entering. In RA2/YR, Passengers cannot exceed Size. |
No | no | no | Requires PipScale=Passengers to be set, or Internal Errors are bound to occur (It's no problem. Only it doesn't show the number of passengers). |
Yes | Yes | Yes | Defines the amount of pips displayed under this object. |
On BuildingTypes
In YR, this flag determines the amount of objects allowed inside if this structure has InfantryAbsorb=yes or UnitAbsorb=yes. Unlike on transports, each object takes up exactly one slot.
Note
Passengers=1 and SizeLimit=2 in YR.
- For Ra1, oversetting the value of Passengers such as Passengers=999999999 will not affect the game speed When you choose a transport unit (As for games other than Ra1, they all run slower. when doing this).