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Passengers: Difference between revisions
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|files={{Categ|Rules(md).ini}} | |files={{Categ|Rules(md).ini}} | ||
|values=integers | |values=integers | ||
|default=0 | |default=0 | ||
|types={{Categ|VehicleTypes}}, {{Categ|AircraftTypes}} | |types={{Categ|VehicleTypes}}, {{Categ|AircraftTypes}},{{Categ|BuildingTypes}} | ||
| | |ra=yes | ||
|cs=yes | |||
|am=yes | |||
|ts=yes | |||
|fs=yes | |||
|ets=yes | |||
|ra2=yes | |||
|yr=yes | |||
|rp=yes | |||
}} | }} | ||
== On VehicleTypes and AircraftTypes == | |||
This tag is required for all transports. However, its functionality differs between games: | This tag is required for all transports. However, its functionality differs between games: | ||
{| border=1 cellspacing=0 style="text-align: center; vertical-align: middle;" | {| border=1 cellspacing=0 class="table_descrow" style="text-align: center; vertical-align: middle;" | ||
|- | |- | ||
| colspan=3 | Game | | colspan=3 | Game | ||
| rowspan=2 style="text-align: left" | Functionality | | rowspan=2 style="text-align: left" | Functionality | ||
|- | |- | ||
| | | RA/CS/AM | ||
| TS | | TS/FS | ||
| RA2/YR | | RA2/YR | ||
|- | |- | ||
| '''Yes''' | | '''Yes''' | ||
| '''Yes''' | | '''Yes''' | ||
| '' | | '''Yes'''{{Sup|*}} | ||
| style="text-align:left" | | | style="text-align:left" | In RA: defines the amount of objects this transport can carry.<br/>In later games: defines the amount of slots this object has for purposes of unit transportation. An object takes up {{f|Size|link}} slots in a transport, and objects with {{f|Size|link}} exceeding this object's {{f|SizeLimit|link}} are not allowed to enter. Certain objects have additional hardcoded conditions preventing some objects from entering.<br />In RA2/YR, {{f|Passengers|link}} cannot exceed {{f|Size|link}}. | ||
|- | |- | ||
| ''No'' | | ''No'' | ||
| ''' | | '''no''' | ||
| ''' | | '''no''' | ||
| style="text-align: left" | Requires <tt> | | style="text-align: left" | Requires <tt>{{f|PipScale|Passengers|link}}</tt> to be set, or [[Internal Error]]s are bound to occur '''(It's no problem. Only it doesn't show the number of passengers)'''. | ||
|- | |- | ||
| '''Yes''' | | '''Yes''' | ||
Line 36: | Line 43: | ||
|} | |} | ||
In | == On BuildingTypes == | ||
In YR, this flag determines the amount of objects allowed inside if this structure has {{f|InfantryAbsorb|yes|link}} or {{f|UnitAbsorb|yes|link}}. Unlike on transports, each object takes up exactly one slot. | |||
==Note== | |||
[[File:Passengers=1 SizeLimit=2.gif]]<br>'''Passengers=1''' and '''SizeLimit=2''' in YR.<br> | |||
*For Ra1, oversetting the value of '''Passengers''' such as '''Passengers=999999999''' will not affect the game speed When you choose a transport unit '''(As for games other than Ra1, they all run slower. when doing this)'''. |
Latest revision as of 11:14, 1 December 2024
Flag: | Passengers |
File(s): | Rules(md).ini |
Values: | integers |
Default: | 0 |
Applicable to: | VehicleTypes, AircraftTypes,BuildingTypes |
On VehicleTypes and AircraftTypes
This tag is required for all transports. However, its functionality differs between games:
Game | Functionality | ||
RA/CS/AM | TS/FS | RA2/YR | |
Yes | Yes | Yes* | In RA: defines the amount of objects this transport can carry. In later games: defines the amount of slots this object has for purposes of unit transportation. An object takes up Size slots in a transport, and objects with Size exceeding this object's SizeLimit are not allowed to enter. Certain objects have additional hardcoded conditions preventing some objects from entering. In RA2/YR, Passengers cannot exceed Size. |
No | no | no | Requires PipScale=Passengers to be set, or Internal Errors are bound to occur (It's no problem. Only it doesn't show the number of passengers). |
Yes | Yes | Yes | Defines the amount of pips displayed under this object. |
On BuildingTypes
In YR, this flag determines the amount of objects allowed inside if this structure has InfantryAbsorb=yes or UnitAbsorb=yes. Unlike on transports, each object takes up exactly one slot.
Note
Passengers=1 and SizeLimit=2 in YR.
- For Ra1, oversetting the value of Passengers such as Passengers=999999999 will not affect the game speed When you choose a transport unit (As for games other than Ra1, they all run slower. when doing this).