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Passengers: Difference between revisions

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Correction as per IFV
Testid123 (talk | contribs)
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|files={{Categ|Rules(md).ini}}
|files={{Categ|Rules(md).ini}}
|values=integers
|values=integers
|special=None
|default=0
|default=0
|types={{Categ|VehicleTypes}}, {{Categ|AircraftTypes}}
|types={{Categ|VehicleTypes}}, {{Categ|AircraftTypes}},{{Categ|BuildingTypes}}
|games=[[RA]], [[TS]], [[RA2]], [[YR]]
|ra=yes
|cs=yes
|am=yes
|ts=yes
|fs=yes
|ets=yes
|ra2=yes
|yr=yes
|rp=yes
}}
}}
 
== On VehicleTypes and AircraftTypes ==
This tag is required for all transports. However, its functionality differs between games:
This tag is required for all transports. However, its functionality differs between games:


{| border=1 cellspacing=0 style="text-align: center; vertical-align: middle;"
{| border=1 cellspacing=0 class="table_descrow" style="text-align: center; vertical-align: middle;"  
|-
|-
| colspan=3 | Game
| colspan=3 | Game
| rowspan=2 style="text-align: left" | Functionality
| rowspan=2 style="text-align: left" | Functionality
|-
|-
| RA1
| RA/CS/AM
| TS
| TS/FS
| RA2/YR
| RA2/YR
|-
|-
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| '''Yes'''
| '''Yes'''
| '''Yes'''{{Sup|*}}
| '''Yes'''{{Sup|*}}
| style="text-align:left" | Defines the amount of [[InfantryTypes]] that this object could carry.
| style="text-align:left" | In RA: defines the amount of objects this transport can carry.<br/>In later games: defines the amount of slots this object has for purposes of unit transportation. An object takes up {{f|Size|link}} slots in a transport, and objects with {{f|Size|link}} exceeding this object's {{f|SizeLimit|link}} are not allowed to enter. Certain objects have additional hardcoded conditions preventing some objects from entering.<br />In RA2/YR, {{f|Passengers|link}} cannot exceed {{f|Size|link}}.
|-
|-
| ''No''
| ''No''
| '''Yes'''
| '''no'''
| '''Yes'''
| '''no'''
| style="text-align: left" | Requires <tt>[[PipScale]]=Passengers</tt> to be set, or [[Internal Error]]s are bound to occur.
| style="text-align: left" | Requires <tt>{{f|PipScale|Passengers|link}}</tt> to be set, or [[Internal Error]]s are bound to occur '''(It's no problem. Only it doesn't show the number of passengers)'''.
|-
|-
| '''Yes'''
| '''Yes'''
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|}
|}


{{Sup|*}} In RA2/YR, the <tt>Passengers=</tt> value cannot exceed <tt>[[Size]]=</tt> .
== On BuildingTypes ==
In YR, this flag determines the amount of objects allowed inside if this structure has {{f|InfantryAbsorb|yes|link}} or {{f|UnitAbsorb|yes|link}}. Unlike on transports, each object takes up exactly one slot.
==Note==
[[File:Passengers=1 SizeLimit=2.gif]]<br>'''Passengers=1''' and '''SizeLimit=2''' in YR.<br>
*For Ra1, oversetting the value of '''Passengers''' such as '''Passengers=999999999''' will not affect the game speed When you choose a transport unit '''(As for games other than Ra1, they all run slower. when doing this)'''.

Latest revision as of 11:14, 1 December 2024

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: Passengers
File(s): Rules(md).ini
Values: integers
Default: 0
Applicable to: VehicleTypes, AircraftTypes,BuildingTypes


On VehicleTypes and AircraftTypes

This tag is required for all transports. However, its functionality differs between games:

Game Functionality
RA/CS/AM TS/FS RA2/YR
Yes Yes Yes* In RA: defines the amount of objects this transport can carry.
In later games: defines the amount of slots this object has for purposes of unit transportation. An object takes up Size slots in a transport, and objects with Size exceeding this object's SizeLimit are not allowed to enter. Certain objects have additional hardcoded conditions preventing some objects from entering.
In RA2/YR, Passengers cannot exceed Size.
No no no Requires PipScale=Passengers to be set, or Internal Errors are bound to occur (It's no problem. Only it doesn't show the number of passengers).
Yes Yes Yes Defines the amount of pips displayed under this object.

On BuildingTypes

In YR, this flag determines the amount of objects allowed inside if this structure has InfantryAbsorb=yes or UnitAbsorb=yes. Unlike on transports, each object takes up exactly one slot.

Note


Passengers=1 and SizeLimit=2 in YR.

  • For Ra1, oversetting the value of Passengers such as Passengers=999999999 will not affect the game speed When you choose a transport unit (As for games other than Ra1, they all run slower. when doing this).