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{{DeeZireInclusion}}<br />
{{Flag
Can be set to 'yes' or 'no' and determines whether or not this unit requires the presence of a BuildingType to operate. The corresponding BuildingType must have the PowersUnit= statement present and specify this unit.<br />
|name={{PAGENAME}}
|files={{Categ|Rules(md).ini}}
|values={{Values|bool}}
|default=no
|types={{categ|VehicleTypes}}
|yr=yes
}}
Can be set to ''' 'yes' ''' or ''' 'no' ''' and determines whether or not this unit requires the presence of a [[BuildingTypes]] to operate. The corresponding [[BuildingTypes]] must have the {{f|PowersUnit||link}} statement present and specify this unit. Only works on [[VehicleTypes]].<br />
 
(Yuri's Revenge Only)
(Yuri's Revenge Only)
==Note==
*Effects from this tag Works the same as effects from the [[EMEffect]] tag (I suspect this tag is used instead of the [[EMEffect]] available in TS).
*Works at every level [[Layer]].
*Work with SHP vehicles in a funny way SHP vehicles will not receive solid color effects+[[WalkRate]]+[[IdleRate]] still works normally.<br>[[File:SHP vehicles use PoweredUnit=yes.gif]]
{{Bugs}}
*[[TechnoTypes]] with {{f|Locomotor|{B7B49766-E576-11d3-9BD9-00104B972FE8}|link}} or {{f|Locomotor|{4A582746-9839-11d1-B709-00A024DDAFD1}|link}} or {{f|Locomotor|{92612C46-F71F-11d1-AC9F-006008055BB5}|link}} <b>(Only when floating)</b> will not be affected by this tag.

Latest revision as of 15:00, 6 December 2024

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: PoweredUnit
File(s): Rules(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Default: no
Applicable to: VehicleTypes


Can be set to 'yes' or 'no' and determines whether or not this unit requires the presence of a BuildingTypes to operate. The corresponding BuildingTypes must have the PowersUnit= statement present and specify this unit. Only works on VehicleTypes.

(Yuri's Revenge Only)

Note

  • Effects from this tag Works the same as effects from the EMEffect tag (I suspect this tag is used instead of the EMEffect available in TS).
  • Works at every level Layer.
  • Work with SHP vehicles in a funny way SHP vehicles will not receive solid color effects+WalkRate+IdleRate still works normally.

Bugs/Side-Effects/Unexpected Limitations