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{{DeeZireInclusion}}<br />
{{Flag
Can be set to 'yes' or 'no' and determines whether or not this object is always totally invisible to all players except its owner.
|name={{PAGENAME}}
|files={{Categ|ini=rules}}
|values={{values|Booleans}}
|default=no
|types=All {{Categ|TechnoTypes}}; {{Categ|InfantryTypes}}, {{Categ|VehicleTypes}}, {{Categ|AircraftTypes}}, and {{Categ|BuildingTypes}}
|ra=yes
|cs=yes
|am=yes
|ts=yes
|fs=yes
|hp=yes
|ra2=yes
|yr=yes
}}
Can be set to ''' 'yes' ''' or ''' 'no' ''' and determines whether or not this object is always totally invisible to all players except its owner.<br>
{{Bugs}}
{{Bugs}}
*Even if your unit is <b><u><font style="color:blue">Invisible=yes</font></u></b>, the invisible unit can always be seen by the AI.
*Even if your unit is <b><u><font style="color:blue">Invisible=yes</font></u></b>, the invisible unit can always be seen by the AI.<br>
If used in conjunction with the tag <b><u>{{f|Cloakable|yes|Link}}</u></b> will cause the unit to have no shadow. Although not specified <b><u>{{f|NoShadow|yes|Link}}</u></b><br>
If your unit has <b><u>{{f|Sensors|yes|Link}}</u></b> your unit will still be able to see your opponent's invisible units. Even if the player can't see it!<br>

Latest revision as of 15:11, 15 December 2024

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: Invisible
File(s): rules(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Default: no
Applicable to: All TechnoTypes; InfantryTypes, VehicleTypes, AircraftTypes, and BuildingTypes


Can be set to 'yes' or 'no' and determines whether or not this object is always totally invisible to all players except its owner.

Bugs/Side-Effects/Unexpected Limitations

  • Even if your unit is Invisible=yes, the invisible unit can always be seen by the AI.

If used in conjunction with the tag Cloakable=yes will cause the unit to have no shadow. Although not specified NoShadow=yes
If your unit has Sensors=yes your unit will still be able to see your opponent's invisible units. Even if the player can't see it!