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{{ | {{Flag | ||
Can be set to 'yes' or 'no' and determines whether or not this object is always totally invisible to all players except its owner. | |name={{PAGENAME}} | ||
|files={{Categ|ini=rules}} | |||
|values={{values|Booleans}} | |||
|default=no | |||
|types=All {{Categ|TechnoTypes}}; {{Categ|InfantryTypes}}, {{Categ|VehicleTypes}}, {{Categ|AircraftTypes}}, and {{Categ|BuildingTypes}} | |||
|ra=yes | |||
|cs=yes | |||
|am=yes | |||
|ts=yes | |||
|fs=yes | |||
|hp=yes | |||
|ra2=yes | |||
|yr=yes | |||
}} | |||
Can be set to ''' 'yes' ''' or ''' 'no' ''' and determines whether or not this object is always totally invisible to all players except its owner.<br> | |||
{{Bugs}} | |||
*Even if your unit is <b><u><font style="color:blue">Invisible=yes</font></u></b>, the invisible unit can always be seen by the AI.<br> | |||
If used in conjunction with the tag <b><u>{{f|Cloakable|yes|Link}}</u></b> will cause the unit to have no shadow. Although not specified <b><u>{{f|NoShadow|yes|Link}}</u></b><br> | |||
If your unit has <b><u>{{f|Sensors|yes|Link}}</u></b> your unit will still be able to see your opponent's invisible units. Even if the player can't see it!<br> |
Latest revision as of 15:11, 15 December 2024
Flag: | Invisible |
File(s): | rules(md).ini |
Values: | Boolean values: yes or no, true or false, 1 or 0 |
Default: | no |
Applicable to: | All TechnoTypes; InfantryTypes, VehicleTypes, AircraftTypes, and BuildingTypes |
Can be set to 'yes' or 'no' and determines whether or not this object is always totally invisible to all players except its owner.
Bugs/Side-Effects/Unexpected Limitations
- Even if your unit is Invisible=yes, the invisible unit can always be seen by the AI.
If used in conjunction with the tag Cloakable=yes will cause the unit to have no shadow. Although not specified NoShadow=yes
If your unit has Sensors=yes your unit will still be able to see your opponent's invisible units. Even if the player can't see it!