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Civilian: Difference between revisions

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{{DeeZireInclusion}}<br />
{{Flag
Can be set to 'yes' or 'no' and determines whether or not this object is considered as being civilian regardless of its Owner= meaning it is not considered by default in unit threat scans. In map files, all objects with this set are tested for when the 'Civilians Evacuated' Event= is used if CivEvac=yes is set on the map (see the Map Editing Guide).
|name={{PAGENAME}}
|files={{Categ|Rules(md).ini}}
|values={{Values|bool}}
|default=no
|types={{categ|InfantryTypes}}
|ts=yes
|fs=yes
|hp=yes
|ra2=yes
|yr=yes
}}
Can be set to ''' 'yes' ''' or ''' 'no' ''' and determines whether or not this object is considered as being civilian regardless of its {{f|Owner||link}} meaning it is not considered by default in unit threat scans. In map files, all objects with this set are tested for when the 'Civilians Evacuated' Event= is used if {{f|CivEvac|yes|link}} is set on the map (see the Map Editing Guide).

Latest revision as of 09:57, 20 December 2024

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: Civilian
File(s): Rules(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Default: no
Applicable to: InfantryTypes


Can be set to 'yes' or 'no' and determines whether or not this object is considered as being civilian regardless of its Owner= meaning it is not considered by default in unit threat scans. In map files, all objects with this set are tested for when the 'Civilians Evacuated' Event= is used if CivEvac=yes is set on the map (see the Map Editing Guide).