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ActiveAnimPoweredEffect: Difference between revisions
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|default=yes | |default=yes | ||
|types=[[BuildingTypes]] | |types=[[BuildingTypes]] | ||
|ts= | |ts=no | ||
|fs= | |fs=no | ||
|hp= | |hp=no | ||
|ra2= | |ra2=no | ||
|yr=yes | |yr=yes | ||
|ares=yes | |ares=yes | ||
}} | }} | ||
If set to yes, the animation specified by [[ActiveAnim]] should use a replacement rule similar to [[SuperAnimThreePoweredEffect]], but in reality, I have not seen XXPowered Effect type Flags take effect outside of the association logic between [[SuperAnimThree]] and [[SuperLowPower]].<br> | |||
But without this substitution effect, then this Flag has almost no difference in effect from [[ActiveAnimPoweredLight]], and either of them can achieve the corresponding effect. | |||
==See Also== | ==See Also== | ||
[[SuperLowPower]] | |||
[[SuperAnimThreePoweredEffect]] | |||
[[ActiveAnimPoweredLight]] |
Latest revision as of 05:32, 2 January 2025
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Flag: | ActiveAnimPoweredEffect |
File(s): | Art(md).ini |
Values: | Boolean values: yes or no, true or false, 1 or 0 |
Default: | yes |
Applicable to: | BuildingTypes |
If set to yes, the animation specified by ActiveAnim should use a replacement rule similar to SuperAnimThreePoweredEffect, but in reality, I have not seen XXPowered Effect type Flags take effect outside of the association logic between SuperAnimThree and SuperLowPower.
But without this substitution effect, then this Flag has almost no difference in effect from ActiveAnimPoweredLight, and either of them can achieve the corresponding effect.