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RepairBridgeSound: Difference between revisions

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{{DeeZireInclusion}}<br />
{{Flag
This specifies the sound to make when a bridge is repaired by an InfantryType with Engineer=yes set entering an adjacent BuildingType with BridgeRepairHut=yes set. Can be any sound as defined in the SOUND.INI file.<br />
|name={{PAGENAME}}
|files={{Categ|Rules(md).ini}}
|values=Strings (names of [[Sound]]s)
|default=none
|types={{categ|AudioVisual}}
|yr=yes
}}
This specifies the sound to make when a bridge is repaired by an [[InfantryTypes]] with {{f|Engineer|yes|link}} set entering an adjacent BuildingType with {{f|BridgeRepairHut|yes|link}} set. Can be any sound as defined in the SOUND.INI file.<br />
(Yuri's Revenge Only)
(Yuri's Revenge Only)

Revision as of 14:15, 24 January 2025

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: RepairBridgeSound
File(s): Rules(md).ini
Values: Strings (names of Sounds)
Default: none
Applicable to: AudioVisual


This specifies the sound to make when a bridge is repaired by an InfantryTypes with Engineer=yes set entering an adjacent BuildingType with BridgeRepairHut=yes set. Can be any sound as defined in the SOUND.INI file.
(Yuri's Revenge Only)