ModEnc is currently in Maintenance Mode: Changes could occur at any given moment, without advance warning.

IvanTimedDelay: Difference between revisions

From ModEnc
Jump to navigation Jump to search
Rewrite
Testid123 (talk | contribs)
mNo edit summary
(One intermediate revision by one other user not shown)
Line 2: Line 2:
|name=IvanTimedDelay
|name=IvanTimedDelay
|files={{Categ|Rules(md).ini}}
|files={{Categ|Rules(md).ini}}
|values=unsigned integers
|values={{Values|integer}}
|special=None
|default=0
|default=0 ?
|types={{Categ|CombatDamage}}
|types={{Categ|CombatDamage}}
|games=[[RA2]], [[YR]]
|ra2=yes
|yr=yes
|rp=yes
}}
}}
Defines the "fuse timer" (delay between placement and detonation) of the Ivan Bomb, in frames.
Defines the "fuse timer" (delay between placement and detonation) of the Ivan Bomb, in frames.

Revision as of 14:51, 24 January 2025

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: IvanTimedDelay
File(s): Rules(md).ini
Values: Signed integers: All whole numbers from -2147483648 to 2147483647; in rare cases, only from -32768 to 32767.
Default: 0
Applicable to: CombatDamage


Defines the "fuse timer" (delay between placement and detonation) of the Ivan Bomb, in frames.