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IsVeins: Difference between revisions
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*If the animation has tags {{f|Tiled|yes|link}} The '''IsVeins=yes''' tag will be ignored. | *If the animation has tags {{f|Tiled|yes|link}} The '''IsVeins=yes''' tag will be ignored. | ||
*The animation will be slightly darker (Fix this problem by adding the tag {{f|UseNormalLight|yes|link}} to that animation). | *The animation will be slightly darker (Fix this problem by adding the tag {{f|UseNormalLight|yes|link}} to that animation). | ||
==={{W}} Remap Bug === | |||
Animations can be remapped to colors, though. But the animation will always show the color of the current player's home. Instead of using the colors of the actual owner of the animation. | |||
== See Also == | == See Also == | ||
* [[IsVeinholeMonster]] | * [[IsVeinholeMonster]] |
Latest revision as of 08:51, 4 February 2025
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Flag: | IsVeins |
File(s): | Rules(md).ini |
Values: | Boolean values: yes or no, true or false, 1 or 0 |
Default: | False |
Applicable to: | OverlayTypes,Animations |
Determines if this overlay type is part of Tiberium veins. If this flag is disabled on the vein overlay, the veins won't spread. Other features such as the ability to deal damage on passing units appear to be hardcoded.
For Animations
Animations use the unit palette instead of the animation palette. and remap the colors according to the player's color(discovered by Testid123).
Wow! that's wonderful, now you can use this tag. to play the animation in the tag DestroyAnim got it.
Note
- Images in the Particles section This tag cannot be used.
- If the animation has tags Tiled=yes The IsVeins=yes tag will be ignored.
- The animation will be slightly darker (Fix this problem by adding the tag UseNormalLight=yes to that animation).
Remap Bug
Animations can be remapped to colors, though. But the animation will always show the color of the current player's home. Instead of using the colors of the actual owner of the animation.