ModEnc is currently in Maintenance Mode: Changes could occur at any given moment, without advance warning.
VoiceComment: Difference between revisions
Jump to navigation
Jump to search
mNo edit summary |
mNo edit summary |
||
Line 12: | Line 12: | ||
}} | }} | ||
Specifies the sound to make when this [[InfantryTypes]] is stood idle. This is hard coded to play at random intervals when that condition is met. Should be set to a valid entry from SOUND.INI. Since Red Alert, this has not been used, presumably to keep distractions to a minimum and to avoid confusing the player when hearing a {{f|CreateSound||link}}. | Specifies the sound to make when this [[InfantryTypes]] is stood idle. This is hard coded to play at random intervals when that condition is met. Should be set to a valid entry from SOUND.INI. Since Red Alert, this has not been used, presumably to keep distractions to a minimum and to avoid confusing the player when hearing a {{f|CreateSound||link}}. | ||
==See Also== | |||
[[AmbientSound]]<br> | |||
[[ReadySounds]]<br> | |||
[[GuardSounds]]<br> | |||
[[Idle1Sounds]]<br> | |||
[[Idle2Sounds]]<br> |
Revision as of 09:21, 6 February 2025
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
Flag: | VoiceComment |
File(s): | Rules(md).ini |
Values: | Strings (names of Sounds) |
Default: | none |
Applicable to: | InfantryTypes |
Specifies the sound to make when this InfantryTypes is stood idle. This is hard coded to play at random intervals when that condition is met. Should be set to a valid entry from SOUND.INI. Since Red Alert, this has not been used, presumably to keep distractions to a minimum and to avoid confusing the player when hearing a CreateSound=.
See Also
AmbientSound
ReadySounds
GuardSounds
Idle1Sounds
Idle2Sounds