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VoiceComment: Difference between revisions

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Specifies the sound to make when this [[InfantryTypes]] is stood idle. This is hard coded to play at random intervals when that condition is met. Should be set to a valid entry from SOUND.INI. Since Red Alert, this has not been used, presumably to keep distractions to a minimum and to avoid confusing the player when hearing a {{f|CreateSound||link}}.
Specifies the sound to make when this [[InfantryTypes]] is stood idle. This is hard coded to play at random intervals when that condition is met. Should be set to a valid entry from SOUND.INI. Since Red Alert, this has not been used, presumably to keep distractions to a minimum and to avoid confusing the player when hearing a {{f|CreateSound||link}}.
==See Also==
[[AmbientSound]]<br>
[[ReadySounds]]<br>
[[GuardSounds]]<br>
[[Idle1Sounds]]<br>
[[Idle2Sounds]]<br>

Revision as of 09:21, 6 February 2025

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: VoiceComment
File(s): Rules(md).ini
Values: Strings (names of Sounds)
Default: none
Applicable to: InfantryTypes


Specifies the sound to make when this InfantryTypes is stood idle. This is hard coded to play at random intervals when that condition is met. Should be set to a valid entry from SOUND.INI. Since Red Alert, this has not been used, presumably to keep distractions to a minimum and to avoid confusing the player when hearing a CreateSound=.

See Also

AmbientSound
ReadySounds
GuardSounds
Idle1Sounds
Idle2Sounds