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Layer: Difference between revisions
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===Notes=== | ===Notes=== | ||
{{fn|1|Available only in {{ts}} and {{fs}}. Underground exists beneath the terrain, and is used by burrowing units to hide from the view.}} | *{{fn|1|Available only in {{ts}} and {{fs}}. Underground exists beneath the terrain, and is used by burrowing units to hide from the view.}} | ||
*Using '''Layer=none''' will cause no animation images to appear. But the animation is still playing. | |||
== See Also == | == See Also == | ||
* [[Surface]] | * [[Surface]] |
Latest revision as of 10:57, 11 February 2025
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Flag: | Layer |
File(s): | art(md).ini |
Values: | Strings: Normal text. (Limited to: Layer name [Surface, Ground, Air, or Top]) |
Default: | Air |
Applicable to: | Animations |
Determines which layer this animation should be played on.
All objects in the game are sorted between 4–5 layers. These layers are identified as, from lowest to highest, Underground1, Surface, Ground, Air, and Top. Each layer has its own use case, with different optimizations and operations. For example, Air is the default layer for animations. Surface and Ground refer to the battlefield surface. Top means above everything else (but not above shroud).
Notes
1 ↑ Available only in Tiberian Sun and Firestorm. Underground exists beneath the terrain, and is used by burrowing units to hide from the view.
- Using Layer=none will cause no animation images to appear. But the animation is still playing.