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Wood: Difference between revisions

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Vinifera7 (talk | contribs)
Revised. Did you know that this allows a warhead to damage walls with wood armor even if the warhead has Wall=no? I didn't.
Crimsonum (talk | contribs)
about forest fires
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This flag determines whether or not a [[Warheads|warhead]] can inflict damage on [[TerrainTypes|terrain objects]] such as trees, and [[OverlayTypes|overlay objects]] with {{f|Wall|yes|link}} and {{f|Armor|wood|link}}.
This flag determines whether or not a [[Warheads|warhead]] can inflict damage on [[TerrainTypes|terrain objects]] such as trees, and [[OverlayTypes|overlay objects]] with {{f|Wall|yes|link}} and {{f|Armor|wood|link}}.
{{f|Wood|yes}} is also necessary for the warhead to be able to ignite forest fires; {{f|Sparky|yes|link}} alone will not suffice.


==See also==
==See also==
* {{f|Wall|link}}
* {{f|Wall|link}}
* {{f|WallAbsoluteDestroyer|link}}
* {{f|WallAbsoluteDestroyer|link}}

Revision as of 18:17, 2 March 2025

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: Wood
File(s): rules(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Default: no
Applicable to: Warheads


This flag determines whether or not a warhead can inflict damage on terrain objects such as trees, and overlay objects with Wall=yes and Armor=wood.

Wood=yes is also necessary for the warhead to be able to ignite forest fires; Sparky=yes alone will not suffice.

See also