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CarriesCrate: Difference between revisions
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{{ | {{Flag | ||
|name={{PAGENAME}} | |||
|files={{Categ|ini=rules}} | |||
|types={{Categ|VehicleTypes}} | |||
|values={{values|boolean}} | |||
|default=no | |||
|ts=yes | |||
|fs=yes | |||
|hp=yes | |||
|ra2=yes | |||
|yr=yes | |||
|ares=yes | |||
}} | |||
Determines whether or not this [[VehicleType|vehicle]] leaves a random [[Powerups|powerup crate]] when it is destroyed. In skirmish/multiplayer, the crate will contain a random powerup; | |||
{{NotVerified}} | |||
in singleplayer missions, the powerup is determined by {{f|WoodCrate|link}}. | |||
---- | |||
In addition, at least in {{ts}} singleplayer mission maps, this flag is subject to {{f|TruckCrate|link}}, unless the vehicle [[IsTrain|is a train]], in which case it's subject to {{f|TrainCrate|link}}. This means that the unit will not ''spawn'' a crate if the map has {{f|TruckCrate|no}} ({{f|TrainCrate|no}} in case of trains). | |||
== See Also == | |||
* [[CrateBeneath]] |
Latest revision as of 14:04, 27 March 2025
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Flag: | CarriesCrate |
File(s): | rules(md).ini |
Values: | Boolean values: yes or no, true or false, 1 or 0 |
Default: | no |
Applicable to: | VehicleTypes |
Determines whether or not this vehicle leaves a random powerup crate when it is destroyed. In skirmish/multiplayer, the crate will contain a random powerup;
The following information has not yet been verified. If you can contribute, please do so.
in singleplayer missions, the powerup is determined by WoodCrate.
In addition, at least in Tiberian Sun singleplayer mission maps, this flag is subject to TruckCrate, unless the vehicle is a train, in which case it's subject to TrainCrate. This means that the unit will not spawn a crate if the map has TruckCrate=no (TrainCrate=no in case of trains).