ModEnc is currently in Maintenance Mode: Changes could occur at any given moment, without advance warning.

HasStupidGuardMode: Difference between revisions

From ModEnc
Jump to navigation Jump to search
Testid123 (talk | contribs)
mNo edit summary
Testid123 (talk | contribs)
mNo edit summary
Line 15: Line 15:


==See Also==
==See Also==
[[DumbMyEffectivenessCoefficient]]
[[DumbMyEffectivenessCoefficient]]<br>
[[DumbTargetEffectivenessCoefficient]]
[[DumbTargetEffectivenessCoefficient]]<br>
[[DumbTargetSpecialThreatCoefficient]]
[[DumbTargetSpecialThreatCoefficient]]<br>
[[DumbTargetStrengthCoefficient]]
[[DumbTargetStrengthCoefficient]]<br>
[[DumbTargetDistanceCoefficient]]
[[DumbTargetDistanceCoefficient]]<br>

Revision as of 10:11, 30 March 2025

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: HasStupidGuardMode
File(s): Rules(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Default: yes
Applicable to: BuildingTypes


Can be set to 'true' or 'false' and determines if this BuildingTypes can adopt a normal 'guard' mission. Structures by default are not permitted to participate in guard mode (so they are classed as 'stupid' for guard purposes or a 'dumb threat' for attacking purposes).
Setting this to 'false' allows the structure to automatically acquire targets and fire at them. This is used on all base defense structures in Red Alert 2. To be certain of this logic working correctly, it is wise to add IsBaseDefense=yes to it as well.

See Also

DumbMyEffectivenessCoefficient
DumbTargetEffectivenessCoefficient
DumbTargetSpecialThreatCoefficient
DumbTargetStrengthCoefficient
DumbTargetDistanceCoefficient