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PreventAutoDeploy: Difference between revisions

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{{DeeZireInclusion}}<br />
{{DeeZireInclusion}}<br />
{{NotVerified}}
Can be set to 'yes' or 'no' and determines whether or not this unit supports the 'auto-deploy' logic. This defaults to 'yes' for all units that are able to deploy to fire their Secondary= weapon (e.g. infantry with Deployer=yes set). This can be used to override auto deploy on units that deploy. NOTE: player-controlled auto-deploy is unsupported in Red Alert 2 - this logic applies only to the unit when under AI control.
Can be set to 'yes' or 'no' and determines whether or not this unit supports the 'auto-deploy' logic. This defaults to 'yes' for all units that are able to deploy to fire their Secondary= weapon (e.g. infantry with Deployer=yes set). This can be used to override auto deploy on units that deploy. NOTE: player-controlled auto-deploy is unsupported in Red Alert 2 - this logic applies only to the unit when under AI control.
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This Flag never appears in {{tt|gamemd.exe}}. Based on the comments in ini, it appears to be a feature that Westwood intended to implement during development but ultimately left unimplemented - other related flags such as {{f|CellInset}} also remain non-functional.

Revision as of 22:01, 4 April 2025

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: PreventAutoDeploy
File(s): rules(md).ini
Values: ERROR – No value types set! Please edit this page and fix the Flag template!

This entry was copied from DeeZire's Red Alert 2 and Yuris Revenge INI Editing Guide for the sake of completeness. As it is not our intention to rip off DeeZire's work, this article is subject to a re-write and update with the latest community knowledge.

For further information, please read Inclusion of The Guide.




The following information has not yet been verified. If you can contribute, please do so.


Can be set to 'yes' or 'no' and determines whether or not this unit supports the 'auto-deploy' logic. This defaults to 'yes' for all units that are able to deploy to fire their Secondary= weapon (e.g. infantry with Deployer=yes set). This can be used to override auto deploy on units that deploy. NOTE: player-controlled auto-deploy is unsupported in Red Alert 2 - this logic applies only to the unit when under AI control.




This Flag never appears in gamemd.exe. Based on the comments in ini, it appears to be a feature that Westwood intended to implement during development but ultimately left unimplemented - other related flags such as CellInset also remain non-functional.