PreventAutoDeploy: Difference between revisions
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Can be set to 'yes' or 'no' and determines whether or not this unit supports the 'auto-deploy' logic. This defaults to 'yes' for all units that are able to deploy to fire their Secondary= weapon (e.g. infantry with Deployer=yes set). This can be used to override auto deploy on units that deploy. NOTE: player-controlled auto-deploy is unsupported in Red Alert 2 - this logic applies only to the unit when under AI control. | Can be set to 'yes' or 'no' and determines whether or not this unit supports the 'auto-deploy' logic. This defaults to 'yes' for all units that are able to deploy to fire their Secondary= weapon (e.g. infantry with Deployer=yes set). This can be used to override auto deploy on units that deploy. NOTE: player-controlled auto-deploy is unsupported in Red Alert 2 - this logic applies only to the unit when under AI control. | ||
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This Flag never appears in {{tt|gamemd.exe}}. Based on the comments in ini, it appears to be a feature that Westwood intended to implement during development but ultimately left unimplemented - other related flags such as {{f|CellInset}} also remain non-functional. |
Revision as of 22:01, 4 April 2025
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Flag: | PreventAutoDeploy |
File(s): | rules(md).ini |
Values: | ERROR – No value types set! Please edit this page and fix the Flag template! |
This entry was copied from DeeZire's Red Alert 2 and Yuris Revenge INI Editing Guide for the sake of completeness. As it is not our intention to rip off DeeZire's work, this article is subject to a re-write and update with the latest community knowledge. For further information, please read Inclusion of The Guide. |
Can be set to 'yes' or 'no' and determines whether or not this unit supports the 'auto-deploy' logic. This defaults to 'yes' for all units that are able to deploy to fire their Secondary= weapon (e.g. infantry with Deployer=yes set). This can be used to override auto deploy on units that deploy. NOTE: player-controlled auto-deploy is unsupported in Red Alert 2 - this logic applies only to the unit when under AI control.
This Flag never appears in gamemd.exe. Based on the comments in ini, it appears to be a feature that Westwood intended to implement during development but ultimately left unimplemented - other related flags such as CellInset also remain non-functional.