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{{DeeZireInclusion}}<br />
{{Flag
Default sound to play when a unit leaves a BuildingType with InfantryAbsorb=yes or UnitAbsorb=yes set. Can be any sound as defined in the SOUND.INI file.<br />
|name={{PAGENAME}}
(Yuri's Revenge Only)
|files={{Categ|Rules(md).ini}}
|values=Strings (names of [[Sound]]s)
|default=none
|types={{categ|AudioVisual}},{{categ|TechnoTypes}}
|yr=yes
}}
Default sound to play when a unit leaves a [[BuildingTypes]] with {{f|InfantryAbsorb|no|link}} or {{f|UnitAbsorb|no|link}} set. Can be any sound as defined in the SOUND.INI file.
 
{{bugs}}
In the original game, although this Flag also exists under TechnoType, in practice only the global settings are ultimately used.
*This bug has been fixed in Phobos Build#47.
 
==Note==
If you want to hear a different sound for [[BuildingTypes]] without Phobos, you can disable this flag ({{f|LeaveBioReactorSound|dummy}}) and use [[VoiceDeploy]] instead.

Revision as of 18:41, 9 April 2025

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: LeaveBioReactorSound
File(s): Rules(md).ini
Values: Strings (names of Sounds)
Default: none
Applicable to: AudioVisual,TechnoTypes


Default sound to play when a unit leaves a BuildingTypes with InfantryAbsorb=no or UnitAbsorb=no set. Can be any sound as defined in the SOUND.INI file.

Bugs/Side-Effects/Unexpected Limitations

In the original game, although this Flag also exists under TechnoType, in practice only the global settings are ultimately used.

  • This bug has been fixed in Phobos Build#47.

Note

If you want to hear a different sound for BuildingTypes without Phobos, you can disable this flag (LeaveBioReactorSound=dummy) and use VoiceDeploy instead.