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EnterBioReactorSound: Difference between revisions
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{{ | {{Flag | ||
Default sound to play when a unit enters a | |name={{PAGENAME}} | ||
|files={{Categ|Rules(md).ini}} | |||
|values=Strings (names of [[Sound]]s) | |||
|default=none | |||
|types={{categ|AudioVisual}},{{categ|TechnoTypes}} | |||
|yr=yes | |||
}} | |||
Default sound to play when a unit enters a [[BuildingTypes]] with {{f|InfantryAbsorb|yes|link}} or {{f|UnitAbsorb|yes|link}} set. Can be any sound as defined in the SOUND.INI file. | |||
{{bugs}} | |||
In the original game, although this Flag also exists under TechnoType, in practice only the global settings are ultimately used. | |||
*This bug has been fixed in Phobos Build#47. |
Revision as of 18:41, 9 April 2025
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Flag: | EnterBioReactorSound |
File(s): | Rules(md).ini |
Values: | Strings (names of Sounds) |
Default: | none |
Applicable to: | AudioVisual,TechnoTypes |
Default sound to play when a unit enters a BuildingTypes with InfantryAbsorb=yes or UnitAbsorb=yes set. Can be any sound as defined in the SOUND.INI file.
Bugs/Side-Effects/Unexpected Limitations
In the original game, although this Flag also exists under TechnoType, in practice only the global settings are ultimately used.
- This bug has been fixed in Phobos Build#47.