ModEnc is currently in Maintenance Mode: Changes could occur at any given moment, without advance warning.

EnterBioReactorSound

From ModEnc
Jump to navigation Jump to search
Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: EnterBioReactorSound
File(s): rules(md).ini
Values: Strings: Normal text. (Limited to: Sounds)
Default: none
Applicable to: AudioVisual, TechnoTypes:

AircraftTypes, BuildingTypes, InfantryTypes and VehicleTypes



Sound effects when units enter BuildingTypes with InfantryAbsorb=yes or UnitAbsorb, for example, infantry entering the Yuri Bio Reactor in Yuri's Revenge.

Bugs/Side-Effects/Unexpected Limitations

In the original game, although this Flag also exists under TechnoType, in practice only the global settings are ultimately used.

  • This bug has been fixed in Phobos Build#47.

It plays only when infantry enters, but not when a vehicle enters.

  • This bug has been fixed in Phobos Build#47.

See Also