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EnterBioReactorSound
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| Flag: | EnterBioReactorSound |
| File(s): | rules(md).ini |
| Values: | Strings: Normal text. (Limited to: Sounds) |
| Default: | none |
| Applicable to: | AudioVisual, TechnoTypes:
AircraftTypes, BuildingTypes, InfantryTypes and VehicleTypes |
Sound effects when units enter BuildingTypes with InfantryAbsorb=yes or UnitAbsorb, for example, infantry entering the Yuri Bio Reactor in Yuri's Revenge.
Bugs/Side-Effects/Unexpected Limitations
In the original game, although this Flag also exists under TechnoType, in practice only the global settings are ultimately used.
- This bug has been fixed in Phobos Build#47.
It plays only when infantry enters, but not when a vehicle enters.
- This bug has been fixed in Phobos Build#47.