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EnterGrinderSound: Difference between revisions
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EvilRenegade (talk | contribs) m Adding revision category for pages potentially improperly "converted". |
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{{ | {{Flag | ||
Default sound to play when a unit enters a BuildingType with Grinding | |name={{PAGENAME}} | ||
( | |files={{Categ|Rules(md).ini}} | ||
|values=Strings (names of [[Sound]]s) | |||
|default=none | |||
|types={{categ|AudioVisual}},{{categ|TechnoTypes}} | |||
|yr=yes | |||
}} | |||
Default sound to play when a unit enters a BuildingType with {{f|Grinding|yes|link}} set. Can be any sound as defined in the SOUND.INI file. | |||
{{bugs}} | |||
In the original game, although this Flag also exists under TechnoType, in practice only the global settings are ultimately used. | |||
*This bug has been fixed in Phobos Build#47. | |||
==Note== | |||
If you want to hear a different sound for [[BuildingTypes]] without Phobos, you can disable this flag ({{f|EnterGrinderSound|dummy}}) and use [[SpecialAnim]] instead. | |||
[[Category:Review for fake conversion and revert if necessary]] |
Latest revision as of 18:59, 20 April 2025
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Flag: | EnterGrinderSound |
File(s): | Rules(md).ini |
Values: | Strings (names of Sounds) |
Default: | none |
Applicable to: | AudioVisual,TechnoTypes |
Default sound to play when a unit enters a BuildingType with Grinding=yes set. Can be any sound as defined in the SOUND.INI file.
Bugs/Side-Effects/Unexpected Limitations
In the original game, although this Flag also exists under TechnoType, in practice only the global settings are ultimately used.
- This bug has been fixed in Phobos Build#47.
Note
If you want to hear a different sound for BuildingTypes without Phobos, you can disable this flag (EnterGrinderSound=dummy) and use SpecialAnim instead.