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LightningRod: Difference between revisions

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m Adding revision category for pages potentially improperly "converted".
 
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* [[IonLightningRandomness]]
* [[IonLightningRandomness]]
* [[IonImmune]]
* [[IonImmune]]
[[Category:Review for fake conversion and revert if necessary]]

Latest revision as of 19:35, 20 April 2025

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: LightningRod
File(s): rules(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Default: no
Applicable to: TechnoTypes:

AircraftTypes, BuildingTypes, InfantryTypes and VehicleTypes

Logic related to LightningRod, as a whole or in part, is obsolete in Red Alert 2 and/or Yuri's Revenge.



Objects with this flag more likely to be hit by lightning bolts during Ion Storms.

Relative to IonLightningRandomness and IonLightningFrequency, the chance of an object with LightningRod=yes to get struck by lightning is as follows:

  • 42% for powered-on buildings.
  • 12% for infantry and units with a powered locomotor.
  • 2% for the rest.

See Also