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MoveFlash: Difference between revisions

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ATHSE (talk | contribs)
add ares to note
ATHSE (talk | contribs)
m Reverted edit by EvilRenegade (talk) to last revision by DeathFish
Tag: Rollback
 
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|values={{values|string|{{Categ|Animations}}}}
|values={{values|string|{{Categ|Animations}}}}
|default=null
|default=null
|types={{Categ|General}} (RA2/YR) /  {{Categ|AudioVisual}} (TS/FS)
|types={{Categ|General}}
|ts=yes
|ts=yes
|fs=yes
|fs=yes
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== Notes ==
== Notes ==
This effect is a standard {{Categ|Animations}} entity, thus [[Ares]] can utilize it in logic functions like {{f|MakeInfantry|int|link}}, but will lose houses affiliation during the process.
This effect is a standard {{Categ|Animations}} entity, thus {{yr}} can utilize it in logic functions like [[MakeInfantry]], but will lose houses affiliation during the process.

Latest revision as of 19:53, 20 April 2025

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: MoveFlash
File(s): Rules(md).ini
Values: Strings: Normal text. (Limited to: Animations)
Default: null
Applicable to: General


Specifies the animation that gets played when you order your units to move to a certain cell.

Notes

This effect is a standard Animations entity, thus Yuri's Revenge can utilize it in logic functions like MakeInfantry, but will lose houses affiliation during the process.