ModEnc is currently in Maintenance Mode: Changes could occur at any given moment, without advance warning.
MoveFlash: Difference between revisions
Jump to navigation
Jump to search
err should be yr not ares, forgot |
m Reverted edit by EvilRenegade (talk) to last revision by DeathFish Tag: Rollback |
||
(4 intermediate revisions by 3 users not shown) | |||
Line 4: | Line 4: | ||
|values={{values|string|{{Categ|Animations}}}} | |values={{values|string|{{Categ|Animations}}}} | ||
|default=null | |default=null | ||
|types={{Categ|General}} | |types={{Categ|General}} | ||
|ts=yes | |ts=yes | ||
|fs=yes | |fs=yes |
Latest revision as of 19:53, 20 April 2025
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
Flag: | MoveFlash |
File(s): | Rules(md).ini |
Values: | Strings: Normal text. (Limited to: Animations) |
Default: | null |
Applicable to: | General |
Specifies the animation that gets played when you order your units to move to a certain cell.
Notes
This effect is a standard Animations entity, thus Yuri's Revenge can utilize it in logic functions like MakeInfantry, but will lose houses affiliation during the process.