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MoveFlash: Difference between revisions
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m Reverted edit by EvilRenegade (talk) to last revision by DeathFish Tag: Rollback |
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{{ | {{Flag | ||
|name=MoveFlash | |||
|files={{Categ|Rules(md).ini}} | |||
|values={{values|string|{{Categ|Animations}}}} | |||
|default=null | |||
|types={{Categ|General}} | |||
|ts=yes | |||
|fs=yes | |||
|hp=yes | |||
|ra2=yes | |||
|yr=yes | |||
|ares=yes | |||
}} | |||
Specifies the animation that gets played when you order your units to move to a certain cell. | |||
== Notes == | |||
This effect is a standard {{Categ|Animations}} entity, thus {{yr}} can utilize it in logic functions like [[MakeInfantry]], but will lose houses affiliation during the process. |
Latest revision as of 19:53, 20 April 2025
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Flag: | MoveFlash |
File(s): | Rules(md).ini |
Values: | Strings: Normal text. (Limited to: Animations) |
Default: | null |
Applicable to: | General |
Specifies the animation that gets played when you order your units to move to a certain cell.
Notes
This effect is a standard Animations entity, thus Yuri's Revenge can utilize it in logic functions like MakeInfantry, but will lose houses affiliation during the process.