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TiltCrashJumpjet: Difference between revisions

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Should only be used on 'jumpjet' units. This specifies whether or not the unit should 'tilt' when crashing rather than simply fall vertically like the Kirov. This effect is used on the Floating Disc in Yuri's Revenge.<br />
Should only be used on 'jumpjet' units. This specifies whether or not the unit should 'tilt' when crashing rather than simply fall vertically like the Kirov. This effect is used on the Floating Disc in Yuri's Revenge.
(Yuri's Revenge Only)


{{bugs}}
jumpjet units being unable to visually tilt or be flipped if {{f|TiltCrashJumpjet|no}}.
*This bug has been fixed in [[Phobos]] Build#33.
==Note==
==Note==
*Only works with [[Voxel]] objects.
*Only works with [[Voxel]] objects.
[[Category:Review for fake conversion and revert if necessary]]

Latest revision as of 20:37, 20 April 2025

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: TiltCrashJumpjet
File(s): Rules(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Default: no
Applicable to: VehicleTypes


Should only be used on 'jumpjet' units. This specifies whether or not the unit should 'tilt' when crashing rather than simply fall vertically like the Kirov. This effect is used on the Floating Disc in Yuri's Revenge.

Bugs/Side-Effects/Unexpected Limitations

jumpjet units being unable to visually tilt or be flipped if TiltCrashJumpjet=no.

  • This bug has been fixed in Phobos Build#33.

Note

  • Only works with Voxel objects.