ModEnc is currently in Maintenance Mode: Changes could occur at any given moment, without advance warning.
Difference between revisions of "IsRadBeam"
From ModEnc
(Rewrite) |
|||
Line 1: | Line 1: | ||
− | {{ | + | {{Flag |
− | + | |name=IsRadBeam | |
+ | |files={{Categ|Rules(md).ini}} | ||
+ | |values=boolean | ||
+ | |special=None | ||
+ | |default=no | ||
+ | |types={{Categ|Weapon|Weapons}} | ||
+ | |games=[[RA2]], [[YR]] | ||
+ | }} | ||
+ | |||
+ | If set, the game will draw a sine wave along the projectile path. This is used for the Desolator's Rad Cannon. | ||
+ | |||
+ | The color of the wave is controlled in the following way: | ||
+ | * If the weapon uses a warhead with <tt>[[Radiation]]=yes</tt>, the color is <tt>[[RadColor]]=</tt> ([<tt>[[Radiation]]</tt>]). | ||
+ | * If the weapon uses a warhead with <tt>[[Temporal]]=yes</tt>, the color is <tt>[[ChronoBeamColor]]=</tt> ([<tt>[[AudioVisual]]</tt>]). |
Revision as of 09:14, 7 May 2006
Flag: | IsRadBeam |
File(s): | Rules(md).ini |
Values: | boolean |
Special Values: | None |
Default: | no |
Applicable to: | Weapons |
If set, the game will draw a sine wave along the projectile path. This is used for the Desolator's Rad Cannon.
The color of the wave is controlled in the following way:
- If the weapon uses a warhead with Radiation=yes, the color is RadColor= ([Radiation]).
- If the weapon uses a warhead with Temporal=yes, the color is ChronoBeamColor= ([AudioVisual]).