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Bright: Difference between revisions
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Rewrite |
In TS, only Bright on Weapon has an effect. |
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(5 intermediate revisions by 4 users not shown) | |||
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|name={{PAGENAME}} | |name={{PAGENAME}} | ||
|files={{Categ|Rules(md).ini}} | |files={{Categ|Rules(md).ini}} | ||
|values= | |values={{values|Booleans}} | ||
| | |||
|default=no | |default=no | ||
|types={{Categ|Warhead|Warheads}} | |types=In TS and FS, only {{Categ|Weapon|Weapons}}; in RA2/YR, both {{Categ|Weapon|Weapons}} and {{Categ|Warhead|Warheads}} | ||
| | |ts=yes | ||
|fs=yes | |||
|ets=yes | |||
|ra2=yes | |||
|yr=yes | |||
|rp=yes | |||
}} | }} | ||
Specifies whether or not this warhead creates a light flash when it detonates | Specifies whether or not this [[weapon]] (or, in RA2/YR, [[warhead]]) creates a light flash when it detonates. | ||
== In {{ra2}} and {{yr}} == | |||
{{ | If {{f|Bullets|yes|link}} is set on the warhead, the flash persists for as long as the weapon keeps firing, instead of just flashing at the moment of impact. | ||
Latest revision as of 18:20, 15 January 2022
Flag: | Bright |
File(s): | Rules(md).ini |
Values: | Boolean values: yes or no, true or false, 1 or 0 |
Default: | no |
Applicable to: | In TS and FS, only Weapons; in RA2/YR, both Weapons and Warheads |
Specifies whether or not this weapon (or, in RA2/YR, warhead) creates a light flash when it detonates.
In Red Alert 2 and Yuri's Revenge
If Bullets=yes is set on the warhead, the flash persists for as long as the weapon keeps firing, instead of just flashing at the moment of impact.